I explain how computer chess works at T-DOSE in Eindhoven

On Saturday May 11, 2019, I will give a presentation called “How stuff works: computer chess” at the T-DOSE conference in Eindhoven. Here is the abstract of my presentation:

Have you ever played chess against a computer player? Did you ever wonder how the computer player can ‘think’? I wanted to find out how chess games are implemented on a computer and - after doing some research - I built his own computer chess game.

In this presentation I will explain the techniques used to build the game and show how they are implemented: minimax, alpha-beta pruning, killer heuristics and more.

Of course the audience gets a chance to play the game themselves.

You can already take a look at the game here and you can find the Java source code at Github